Friday, November 23, 2007

IThis, IThat, ITheOther

I have seen projects where every class had implemented an interface by default. The interfaces always had the same names as the classes except they were prefixed with an (I). I don't call this good design. The flexibility that an interface gives you has a cost. If an interface is not paying for this cost it should be removed. Only use interfaces when the flexibility is required. It is often difficult to tell in advance where this flexibility is needed so it is usually best to add an interface when the flexibility is required. Also instead of using the (I) prefix I prefer to name the interface by how the client will use the class. So instead of creating and IBook interface for a Book class, I could create a Readable interface instead. Removing the last trace of Hungarian notation from my code.

Wednesday, November 21, 2007

Singleton Anti-Pattern

The Singleton pattern is probably the most over used design pattern there is. Singletons are the same as global variables and make object collaboration less visible. They violate the Single Responsibility Principle mixing an object with its creation logic. They also create difficult to test code because they bind you to the exact type of the Singleton object and Singletons persist state causing test order to be dependent.

A Singleton object should be rarely used and when used it should be only used to solve a performance issue or as a last resort when parameter passing becomes very difficult.

Thursday, November 8, 2007

What makes an excellent developer excellent?

Is it his knowledge of C# or Java Syntax? Is it his knowledge of every corner of every obscure framework? I don't think so. It is important to know what is possible in a language or framework but you can always lookup the fine details when you need to.

This reminds me of a story of when one of Einstein's colleagues asked him for his telephone number one day. Einstein reached for a telephone directory and looked it up. "You don't remember your own number?" the man asked, startled. "No," Einstein answered. "Why should I memorize something I can so easily get from a book?"

It is the developer’s knowledge of good object oriented design principles and domain modeling that makes a great developer stand out. If you are not strong in these areas it will be very difficult for you to Google them as you go.

Tuesday, November 6, 2007

Replace With Direct Cast

An instance of the as operator should always be followed by a check against null.

Customer customer = obj as Customer;

if(customer != null){
customer.Update();
}

If you don't want to check against null than refactor to a direct cast.

(obj as customer).Update;

If the direct cast fails you will get an InvalidCastException instead of a NullReferenceException which will be easier to diagnose.

Monday, November 5, 2007

Remove Unneeded Property

If you have a property that looks like the following just remove it. It is not adding any value.

public string PositionTitle
{
get
{
return this.positionTitle;
}
set
{
this.positionTitle = value;
}
}

Refactoring tools such as Resharper make encapsulating a field simple. So you can always refactor to the property later if you find that you need it.



Now doesn't the following code look so much nicer?

public string positionTitle;